Starting
Here is where you can find all you need to begin making a character and start playing. Click the link of the area you want to visit.
AU Staff
Word Count




Facebook
Top posting users this month

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

[ View the whole list ]


Most users ever online was 49 on Sun Oct 20, 2013 11:37 pm
Statistics
We have 50 registered users
The newest registered user is raselenoa

Our users have posted a total of 4894 messages in 323 subjects
Copyright
Creative Commons License
Anime Universe by AU Founder is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Based on a work at Anime Universe.
Combat Calculator

Person A
Person B

0%




Energy Drain/Energy and Health in General

View previous topic View next topic Go down

Energy Drain/Energy and Health in General

Post by Phantasimo on Wed Jan 23, 2013 9:28 am

Okay I have been thinking on this for a while about A-SS rank techs, especially SS-rank techs.
It takes already 26 Wisdom to get SS-rank techs, but nobody would have anywhere near enough Energy for them. Therefore, I would like to suggest this: Everyone gets a base amount of energy depending on the type of user they are. For Chakra/Spirit/Magic/Ki users. they will have a base of 50 Physical energy and 200 of their respective energy. Physical users should just have a base of 200 Physical Energy. And Adept users should have 150 Physical Energy and 150 Energy of the type they chose to use. Along with that, Charisma/Wisdom/Intellect still add onto the other energy and Constitution/Stamina/Strength will still be for Physical, but when they are added together and multiplied by 10 they are added onto their respective energy.
Ex: David has a base of 150 Physical Energy and 150 Magic Energy as he is an adept user.
His stats to get Magic energy are like this:
Charisma: 1
Wisdom: 6
Intellect: 6
Total: 13

We multiply 13 by 10 and get 130 and add that onto the base Magic Energy which will give him 280 Magic energy total.

and the stats to get Physical energy are like so:
Constitution: 6
Stamina: 4
Strength: 10
Total: 20

We then multiply 20 by 10 and get 200 and add that onto the base Physical Energy which will give him 350 Physical Energy total.

I find that this way will make the energy drain make much more sense.

As for Health, I believe that 100 base health would be ideal no matter what type of use you are, and can be raised with the same method as the energy.
Basically:
Constitution: 6
Stamina: 4
Total: 10

Multiply 10 by 10 and get 100, and add that onto the base health and David would have 200 health then.

All in all, I believe this would make a lot more sense.

__________________________________
Profile
Inventory
Lightning Emperor Gloves
HP: 20
Magical Energy: 28
Physical Energy: 40
~~Battle Bonuses~~:
Perception Bonus
+2 Dexterity, it is now 8 Dexterity
+1 Speed, it is now 7 Speed

Swordsmanship: When holding a sword I get:
+1 Dexterity, making it 9 Dexterity
avatar
Phantasimo

Posts : 488
Experience : 3224
Join date : 2012-10-29
Age : 26
Location : Europe

Character sheet
Character's Name: David Williams
Level: 5
User Type: Adept (Physical and Magical)

View user profile

Back to top Go down

Re: Energy Drain/Energy and Health in General

Post by Yuji on Wed Jan 23, 2013 4:59 pm

I already told Danny-kun what I thought since I really don't think it's needed, but I can be wrong since that is just my opinion. I still haven't heard your guy's opinions. I do think it would defeat the purpose of choosing the stats you did for your character wisely and the reason why some areas are kill only areas and others are not. Then again that is my outlook on things, there are others that will choose or debate other perspectives since we will have a wide range of users that would want to have things handed and easy to master anything. (not saying anyone has, just saying this might be a perspective some users may want so using that as an example.)

An interesting point Danny-kun and I had while talking in the chat about this issue/suggestion was that we could also raise the wisdom it takes to master an SS-rank technique. If currently you can learn it with a certain amount of wisdom(26 or 28 wisdom for the current rules) and can't use it or really master it until you hare of higher level, if the suggestion passes the wisdom required for the SS-rank techniques can also go up if wanted but I wanted everyone's opinions on Danny-kun's suggestion. I forgot what else I spoke about in the chatbox.. ^^"" If I remember I will post it.
avatar
Yuji

Posts : 1114
Experience : 2851
Join date : 2012-09-13
Location : The Tsukyomi's mansion

Character sheet
Character's Name: Aiko Kazue Tsukiyomi
Level: 2
User Type: Adept (Physical and magic)

View user profile http://shugocharasanctuary.forumotion.com/

Back to top Go down

Re: Energy Drain/Energy and Health in General

Post by Kon on Wed Jan 23, 2013 9:32 pm

To be honest I am not expecting some one to be capable of using a technique until they are at least level 30. Lets take magic users for one; if they reach level 30 and just focus on stats nothing else then they will have at least 261 as their Magic energy pull level that will be more than enough to perform at least one SS-Rank Technique.

Now if you want I can increase when some one can learn an SS-rank technique, but if I do that then I will have to increase the others as well making it harder to learn simpler techniques. I will leave that for thought and discussion
avatar
Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

Back to top Go down

Re: Energy Drain/Energy and Health in General

Post by Phantasimo on Wed Jan 23, 2013 9:36 pm

That's my point. The mage types end up with basically 4-6 Health and become the target on OHKOs, even at level 30. That isn't really fun when you think about it that way. And once their Magic/Ki/Chakra/Spirit energy is gone, they're just easy pickings.

__________________________________
Profile
Inventory
Lightning Emperor Gloves
HP: 20
Magical Energy: 28
Physical Energy: 40
~~Battle Bonuses~~:
Perception Bonus
+2 Dexterity, it is now 8 Dexterity
+1 Speed, it is now 7 Speed

Swordsmanship: When holding a sword I get:
+1 Dexterity, making it 9 Dexterity
avatar
Phantasimo

Posts : 488
Experience : 3224
Join date : 2012-10-29
Age : 26
Location : Europe

Character sheet
Character's Name: David Williams
Level: 5
User Type: Adept (Physical and Magical)

View user profile

Back to top Go down

Re: Energy Drain/Energy and Health in General

Post by Kon on Wed Jan 23, 2013 9:41 pm

Well true, but isn't that the truth about all Mages that do not develop their physical as well as their magical stats? When in conflict with another being with abilities that are not as powerful but faster die for the fact they didnt not increase their body but their mind. A user that focus on body soul and mind will be some of the strongest of characters in certain aspects.
avatar
Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

Back to top Go down

Re: Energy Drain/Energy and Health in General

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum