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Illusions and How They Work

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Illusions and How They Work Empty Illusions and How They Work

Post by Kon Tue Nov 20, 2012 4:55 pm

These are the rulings for Casting and Dispelling an Illusion.

Casting Illusions:
  • Less than 50% difference means no clear advantage when using an illusion on another character. The Illusion will only take on normal effect and can be easily dispelled by the person under the Illusion. For example; Person A has 5 Intelligence, Person B is using an Illusion with an Intelligence of 7. This means that Person B can easily tell it is an Illusion and once learned can easily learn its weakness or simply see through the Illusion.
  • From 50% to 75% difference means that the Illusion user has an advantage. The Illusion user has the upper hand. The Illusion will take on its normal effects, but it is difficult for the person under the Illusion to dispel it or learn its weakness. For example; Person A has an Intelligence of 5, Person B is using an Illusion with an Intelligence of 8. This Illusion is going to take a hold of its victim better than normal.
  • At 75% to 100% difference means it is obvious this Illusion is powerful. Your character is clearly outmatching the one under the Illusion. More than likely the person under the Illusion will not be able to escape the Illusion without outside help. For example; Person A has 5 Intelligence, Person B is using an Illusion with an Intelligence of 10. This Illusion is going to be a serious problem for the One under the Illusion.
  • Over 100% difference means that the person under the Illusion doesn't have a chance. For example; Person A has 5 Intelligence, Person B is using an Illusion with an Intelligence of 15. This Illusion is going to completely disable the character effects. There is no chance for this person even with outside help. This Illusion may leave behind effects even after the person is no longer under the Illusion such as pain, exhaustion, or even comatose.


Dispelling a Illusion:
  • Less than 50% difference means no clear advantage when using a Illusion on another character. The Illusion will only take on normal effect and can be easily dispelled by the person under the Illusion. For example; Person A has 5 Intelligence, Person B is using a Illusion with an Intelligence of 7. This means that Person B can easily tell it is a Illusion and once learned can easily learn its weakness or simply release it.
  • From 50% to 75% difference means that the Character under the Illusion has an advantage. The Illusion user does not have the upper hand. The Illusion will be weaker in effects and the person under the Illusion can dispel it easily by merely realizing they are under a Illusion. For example; Person A has an Intelligence of 8, Person B is using a Illusion with an Intelligence of 5. This Illusion will not take a true hold over its opponent.
  • At 75% to 100% difference means it is obvious this Illusion has nearly no effect. Your character is clearly outmatching the one under the Illusion user. More than likely the person under the Illusion will snap out of it easily with out even trying. For example; Person A has 10 Intelligence, Person B is using a Illusion with an Intelligence of 5. The Illusion will do nearly nothing and will be able to snap out of the Illusion nearly instantly.
  • Over 100% difference means that the Illusion will take on no effect. For example; Person A has 15 Intelligence, Person B is using a Illusion with an Intelligence of 5. This Illusion will do nothing wont even take effect. This Illusion user is not even it the same league as the one dispelling the jutsu. With this there is even a chance of countering the Illusion with one of your own with no delay.





Illusion Effects:
Illusions do not cause any form of physical damage, yet they can be extremely draining physically and mentally to the victim under its influence. In some cases the victim can be permanently scarred from its torment.

Draining Illusions:
The chart below shows how much the illusion will physically drain a victim while under its influence per post. If the victim does not break the illusion it will continue to drain the victim under the illusion until the victim is either injured to break the genjutsu or the victim passes out from the physical drain. If a victim passes out because of the physical and mental strain of the illusion the user will not be able to awake until treated properly. This means if not treated the user will be treated as if they are in a coma enable to wake up until treated properly with something that can recover all their physical energy.

Illusion Technique Rank
Physical Drain
E-Ranked
0 Points
D-Ranked
2 Points
C-Ranked
4 Points
B-Ranked
6 Points
A-Ranked
8 Points
S-Ranked
10 Points
SS-Ranked
12 Points
Kon
Kon
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Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 35
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

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