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Primary and Secondary Stats

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Primary and Secondary Stats

Post by Kon on Thu Sep 27, 2012 11:45 am

Primary Stats:
Constitution/Stamina: This is your characters over all physical ability to do things as well as taking and resisting damage. This stat helps determine how much health your character has as well as determines how much your character can do and take.
Dexterity: This is your characters ability to move determining how well you move and the amount of control your character has over their movements.
Speed: This is your characters speed determining how fast your character can actually move and determining how fast ones attacks and even defense may be.
Strength: This is your characters over all physical strength determining how powerful an attack can be and determine how much your character can lift.
Intelligence: This is your characters over all intelligence this determines how well and how quick they may learn things such as skills and techniques.
Wisdom: This is you characters over all awareness and knowledge of what is right and what may need to be done. This also gives your character a kind of a precognition inside and outside of battle.
*Note* If any of your stats equal out a negative number then when calculating differences such as strength compared to constitution it will equal zero. Now when determining health, physical energy pool, and energy pool you will add the negative number which will lower the Secondary stat. If a stat equals a decimal or a fraction then you will need to round down to the next whole number.


Secondary Stats:
Health: This is your characters over all health; this determines how much damage your character can actually take before passing out, rendered unable to move, or worse death. This stat will be determined by your characters Constitution/Stamina multiplied by two which makes up the characters health. Now health will recover by one point every five posts.
User Energy Pool: This is your characters over all amount of energy that allows your characters to use their own special abilities how to calculate this is dependent on the type of user you may be. Your energy pool refills by 2 points every post after your character is no longer using the energy. If the character leaves a topic and heads to an entirely new area and starts or enters into the new topic the characters energy will be restored to its maximum point.
Physical Energy Pool: This is your characters over all ability to do things; which allows your character to move at top speed, their full strength, and even their attacks or defenses. This stat is determined by your character's Constitution/Stamina, and Strength added together. All characters use this stat some way or another some more than others. Your Physical energy pool refills by 2 points every post after your character is no longer doing things that are physically draining. If the character leaves a topic and heads to an entirely new area and starts or enters into the new topic the characters physical energy will be restored to its maximum point.


Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Lady Mictian on Mon Jun 24, 2013 8:03 pm; edited 12 times in total (Reason for editing : minor spelling and grammer edits.)
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Kon
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Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Constitution/Stamina

Post by Kon on Thu Sep 27, 2012 11:47 am

Constitution/Stamina:
Constitution/Stamina is your characters over all abilities to do things; your characters Speed, Strength, and over all health is affected by this stat. Constitution/Stamina when doubled equals to your characters total health as well as half your characters physical energy.

Constitution/Stamina, the system of how it works in combat.
How to judge your characters defense:
When judging this you compare your characters Constitution/Stamina to the attackers strength of their attack.
Example:
• Person A has 5 Strength and Person B has 10 Constitution/Stamina then Person B will loose 0 Points of Health.
• Person A has 10 Strength and Person B has 5 Constitution/Stamina then Person B will loose 5 Points of Health.


Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Kon on Fri May 24, 2013 6:12 pm; edited 2 times in total
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Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Dexterity

Post by Kon on Thu Sep 27, 2012 11:48 am

Dexterity:
Dexterity and the systems on how it works in combat.

How to judge your characters Dexterity when involving dodging and reflexes:
  • Less than 50% difference means no clear advantage. Your character does not have the reflexes to dodge the attack. For example: Person A has 5 Speed, Person B has a Dexterity of 7. Your characters reflexes are not fast enough to dodge the attack. There is no chance you will be able to dodge the attack.
  • From 50 to 75% Difference means there is somewhat of an advantage. One person clearly has the upper hand. Opponent has difficulty striking your character at this point. For example; Person A has 5 Speed, Person B has a Dexterity of 8. Person A is straining to try and strike your character, Person B reflexes are fast enough to only take half the amount of damage he would normally take for the attack. After one attack the next two will land meaning the first attack may be dodged, but the next two attacks will land.
  • At 76 to 100% difference mean there is an obvious difference in the characters Dexterity. It is very difficult to be hit and rather unlikely. For example, Person A has 5 Speed, Person B has a Dexterity of 10. Person B's reflexes are fast enough to dodge any of Person A's attacks. Means every three attacks can be dodged, this means once you have dodged three attacks the fourth attack will land.
  • Over 100% your character is unlikely to be able to be hit in anyway. Opponents can't even hit you how quick your reflexes are, let alone cause any real damage to your character and with reflexes this quick you are able to dodge an attack and even attack back immediately. For example; Person A has 5 Speed, Person B has a Dexterity of 15. It’s clear only a major mistake could land an attack and one mistake could leave the opponent open. There is nearly no way you cannot dodge the attack unless a freak accident happens. When your reflexes are this good to dodge is considered a free action instead of being an actual action.

*Note* You can't dodge forever or every attack; you character looses one point of your PEP per attack dodged. So keep track of this or you might be in trouble. Also remember that you can always block instead of dodging an attack.

Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Kon on Fri May 24, 2013 6:13 pm; edited 5 times in total
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Kon
Admin

Posts : 1228
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Join date : 2012-08-29
Age : 28
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Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Speed

Post by Kon on Thu Sep 27, 2012 11:49 am

Speed:
Speed; the system of which it is used for and what it does.

How to judge your characters Speed:
This is to compare when two characters are attacking simultaneously instead of one character defending. To understand dodging you can look at
  • 50% or less difference means no clear advantage. You and your opponent move at similar speeds. For example: Person A has 5 Speed, Person B is meeting with a Speed of 7. They are of similar speeds.
  • From 51 to 75% Difference means there is somewhat of an advantage. One person clearly has the upper hand. Opponents have difficulty keeping up with your character at this point. For example; Person A has 5 Speed, Person B is matching with a Speed of 8. Person A is straining to keep up and can’t hold up the pace, but person B cannot continually keep up the pace either.
  • At 76 to 100% difference mean there is an obvious difference in the characters Speeds. It is very difficult to be caught and rather unlikely. For example, Person A has 5 Speed, Person B is meeting with a Speed of 10. Person B is moving twice as fast as Person A.
  • Over 100% your character is unlikely to be able to meet their match. Opponents can barely keep track of your character, let alone keep up with your character. For example; Person A has 5 Speed, Person B is meeting with a Speed of 15. It’s clear only a major mistake will change the tide of this fight.

*Note* You will choose the speed of which your character will move at during that post.

How Speed affects your characters Physical Energy:
  • Using 25% or less of Speed, there will be no drain on the body.
  • Using 26% to 50% of Speed will drain 1 point of your PEP per post.
  • Using 51% to 75% of Speed Will drain 2 points of your PEP per post.
  • Using 76% to 100% of Speed will drain 5 points of your PEP per post.

*Note* The speed you choose at beginning of the post is the speed of your attack or attacks will be.

Speed of Sight:
Now it is known when objects move at high speeds they will begin to blur and even seem to just vanish all together. The chart below will explain how this will affect a character during battle or just in general. A character can only properly see any others movements if the other character is only moving five more than the characters max possible movements.

Speed of Sight:
  • 25% or less Difference: At this point the character can see the others movements with no difficulties.
  • 26% to 50% Difference: At this point the character can see some of the attackers movements, but the character will not be able to fully block or dodge an attack. The one being attacked gets a minus two from dexterity for dodging or a minus two from speed for blocking. (-2 Dex. for dodging or -2 Spe. for blocking)
  • 51% to 75% Difference: At this point the character is only able to see the blurry movements of their opponent. The one being attacked gets a minus five from dexterity for dodging or a minus five from speed for blocking. (-5 Dex. for dodging or -5 Spe. for blocking)
  • 76% to 100% Difference: At this point the character will only catch glimps of the other characters movements.The one being attacked gets a minus ten from dexterity for dodging or a minus ten from speed for blocking. (-10 Dex. for dodging or -10 Spe. for blocking)
  • 101% to 125% Difference: At this point the character cannot see the other characters movements enough and because of this the character is unable to block even if they may have the reflexes to do so. You can't block, dodge, or evade something you can't see properly..
  • 126% to 150% Difference: At this point the character can see some of their opponents movements, but the character will not be able to land a proper attack. The one being attacked takes one fourth less the amount of damage from the attack. (1/4th less damage)
  • 151% to 175% Difference: At this point the character is only able to see the blurry movements of their opponent. The one being attacked takes half the amount of damage from the attack. (1/2 less damage)
  • 176% to 200% Difference: At this point the character will only catch glimps of the other characters movements. The one being attacked takes three forth the amount of damage from the attack. (3/4 less damage)
  • Over 200% Difference: At this point the character cannot see the other characters movements at all because of this the character is unable to hit their opponent.


Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Kon on Fri May 24, 2013 6:17 pm; edited 8 times in total
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Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Strength

Post by Kon on Thu Sep 27, 2012 11:54 am

Strength:
Strength and the maximum and light loads in Kilograms (Kilos) you can lift. Light loads you can function normally while carrying. Anything more than that you are restricted in free actions or movement. The player determines the restrictions, but you must be realistic. At a maximum loads your movement is completely restricted; at this point you cannot move with what you are carrying. When carrying weight that is half your maximum weight you can only move at half your maximum speed for example.

Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
1
20 kg
4 kg
6
120 kg
24 kg
2
40 kg
8 kg
7
140 kg
28 kg
3
60 kg
12 kg
8
160 kg
32 kg
4
80 kg
16 kg
9
180 kg
36 kg
5
100 kg
20 kg
10
200 kg
40 kg
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
11
220 kg
44 kg
16
320 kg
64 kg
12
240 kg
8 kg
17
340 kg
48 kg
13
260 kg
12 kg
18
360 kg
52 kg
14
280 kg
16 kg
19
380 kg
56 kg
15
300 kg
60 kg
20
400 kg
80 kg
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
21
420 kg
84 kg
26
520 kg
104 kg
22
440 kg
88 kg
27
540 kg
108 kg
23
460 kg
92 kg
28
560 kg
112 kg
24
480 kg
96 kg
29
580 kg
116 kg
25
500 kg
100 kg
30
600 kg
120 kg
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
31
620 kg
124 kg
36
720 kg
144 kg
32
640 kg
128 kg
37
740 kg
148 kg
33
660 kg
132 kg
38
760 kg
152 kg
34
680 kg
136 kg
39
780 kg
156 kg
35
600 kg
140 kg
40
800 kg
160 kg
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
41
820 kg
164 kg
46
920 kg
184 kg
42
840 kg
168 kg
47
940 kg
188 kg
43
860 kg
172 kg
48
960 kg
192 kg
44
880 kg
176 kg
49
980 kg
196 kg
45
900 kg
180 kg
50
1,000 kg
200 kg
*Note* If anything should take your character higher than the given stat points you just add 20 to your maximum load and add 4 to your Minimum Load.


How Strength affects your characters Physical Energy:
*Note* This is only applies to when you are lifting things according to your loads.
  • Using 25% or less of Strength, there will be no drain on the body.
  • Using 26% to 50% of Strength will drain 1 point of your PEP per post.
  • Using 51% to 75% of Strength Will drain 2 points of your PEP per post.
  • Using 76% to 100% of Strength will drain 5 points of your PEP per post.


How to judge your characters strikes:
When judging this you compare your characters Strength to the defenders Constitution/Stamina. If your strength is higher then follow this example.
Example:
Person A has 10 Strength and Person B has 5 Constitution/Stamina then Person B will loose 5 Points of Health.

Strength also equals one third the amount of physical energy your character may have.

Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Kon on Fri May 24, 2013 6:19 pm; edited 7 times in total
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Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Intelligence

Post by Kon on Thu Sep 27, 2012 12:45 pm

Intelligence:
Intelligence and the system of how which it helps your character learn new techniques as well as the chart below shows what rank of techniques your character can learn.
This is your characters over all intelligence; this determines how well and how quick they may learn things such as your characters techniques.

Intelligence and Learning
    10 Points = Techniques Cost 1 Point less
    20 Points = Techniques Cost 2 Points less
    30 Points = Techniques Cost 4 Points less
    40 Points = Techniques Cost 6 Points less
    50 Points = Techniques Cost 8 Points less
*Note* Every ten points you get in Intelligence Techniques begin to get easier to learn. No matter what though a technique must cost at least one point.

Techniques to Learn:
Stat Point
Techniques Learned
Stat Point
Techniques Learned
3
1-E
143
5-SS, 6-S, 7-A, 8-B, 9-C, 10-D, and 11-E
8
1-D and 2-E
168
6-SS, 7-S, 8-A, 9-B, 10-C, 11-D, and 12-E
15
1-C, 2-D, and 3-E
195
7-SS, 8-S, 9-A, 10-B, 11-C, 12-D, and 13-E
24
1-B, 2-C, 3-D, and 4-E
224
8-SS, 9-S, 10-A, 11-B, 12-C, 13-D, and 14-E
35
1A, 2-B, 3-C, 4-D, and 5-E
255
9-SS, 10-S, 11-A, 12-B, 13-C, 14-D, and 15-E
48
1-S, 2-A, 3-B, 4-C, 5-D, and 6-E
288
10-SS, 11-S, 12-A, 13-B, 14-C, 15-D, and 16-E
63
1-SS, 2-S, 3-A, 4-B, 5-C, 6-D, and 7-E
323
11-SS, 12-S, 13-A, 14-B, 15-C, 16-D, and 17-E
80
2-SS, 3-S, 4-A, 5-B, 6-C, 7-D, and 8-E
360
12-SS, 13-S, 14-A, 15-B, 16-C, 17-D, and 18-E
99
3-SS, 4-S, 5-A, 6-B, 7-C, 8-D, and 9-E
399
13-SS, 14-S, 15-A, 16-B, 17-C, 18-D, and 19-E
120
4-SS, 5-S, 6-A, 7-B, 8-C, 9-D, and 10-E
440
14-SS, 15-S, 16-A, 17-B, 18-C, 19-D, and 20-E

Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.



Last edited by Kon on Fri May 24, 2013 6:21 pm; edited 6 times in total
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Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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Wisdom

Post by Kon on Thu Sep 27, 2012 12:46 pm

Wisdom:
Wisdom; the knowledge your character has and the level of precognition your character has and what it does. The chart below shows what rank of techniques your character can know.
*Note* If your wisdom is to low to know of a skill you cannot learn it on your own, but you can be taught it by another character that knows the skill.

Techniques to Know:
Stat Point
Techniques Known
Stat Point
Techniques Known
3
1-E
143
5-SS, 6-S, 7-A, 8-B, 9-C, 10-D, and 11-E
8
1-D and 2-E
168
6-SS, 7-S, 8-A, 9-B, 10-C, 11-D, and 12-E
15
1-C, 2-D, and 3-E
195
7-SS, 8-S, 9-A, 10-B, 11-C, 12-D, and 13-E
24
1-B, 2-C, 3-D, and 4-E
224
8-SS, 9-S, 10-A, 11-B, 12-C, 13-D, and 14-E
35
1A, 2-B, 3-C, 4-D, and 5-E
255
9-SS, 10-S, 11-A, 12-B, 13-C, 14-D, and 15-E
48
1-S, 2-A, 3-B, 4-C, 5-D, and 6-E
288
10-SS, 11-S, 12-A, 13-B, 14-C, 15-D, and 16-E
63
1-SS, 2-S, 3-A, 4-B, 5-C, 6-D, and 7-E
323
11-SS, 12-S, 13-A, 14-B, 15-C, 16-D, and 17-E
80
2-SS, 3-S, 4-A, 5-B, 6-C, 7-D, and 8-E
360
12-SS, 13-S, 14-A, 15-B, 16-C, 17-D, and 18-E
99
3-SS, 4-S, 5-A, 6-B, 7-C, 8-D, and 9-E
399
13-SS, 14-S, 15-A, 16-B, 17-C, 18-D, and 19-E
120
4-SS, 5-S, 6-A, 7-B, 8-C, 9-D, and 10-E
440
14-SS, 15-S, 16-A, 17-B, 18-C, 19-D, and 20-E

Perception Bonuses
  • Less than 5 Points = No additional perception.
  • 5 Points = 1 Meter to perceptions radius.
  • 10 Points = 2 Meter to perceptions radius.
  • 15 Points = 4 Meter to perceptions radius.
  • 20 Points = 6 Meter to perceptions radius.
  • 25 Points = 8 Meter to perceptions radius.
  • 30 Points = 10 Meter to perceptions radius.
  • 35 Points = 12 Meter to perceptions radius.
  • 40 Points = 14 Meter to perceptions radius.
  • 45 Points = 16 Meter to perceptions radius.
  • 50 Points = 18 Meter to perceptions radius.

*Note* Every five gains a plus two more meters to the perception radius.


Created by AU Founder
Property of Anime Universe.
© All Rights Reserved.

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Kon
Admin

Posts : 1228
Experience : 3325
Join date : 2012-08-29
Age : 28
Location : Wisconsin

Character sheet
Character's Name: Kon
Level: 5
User Type: Adept User (Magic and Physical)

View user profile http://animeuniverseau.forumotion.com

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