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Unique Abilities and Weaknesses

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Unique Abilities and Weaknesses

Post by Kon on Tue Oct 02, 2012 5:08 pm

Unique Abilities and Weaknesses
Unique Abilities:
Now it is very important that you seriously consider the Unique Abilities your character may get if you choose to give any at all. A character that has too many powers can be over whelming or even Over Powered. Here is some things you should try to follow when it comes to extras. Try to have no more than two Major and two Minor Unique Abilities.

Now Major Unique Abilities are abilities that are more dominate and well shown in a character.
For example:
  • Massive Energy Amounts, Super Strength, Speed, or Dexterity, Animal Companion Medium, or even Major weapons such as One-Handed, Two-Handed, and Complex Ranged Weapons.


Now Minor Unique Abilities are abilities that are present, but not as dominate as other abilities.
For example:
  • Photographic Memory, Natural Sense of Direction, Requiring Little Sleep or Food, Family Name, Animal Companion Small, Detection of Liars, or even minor weapons such as Unarmed, Light Melee, and Simple Ranged Weapons.


Now each Unique Ability chosen must be explained.
For Example:
    Major: Super Strength, plus two to strength.
    Minor: Weapon, small knife.


Weaknesses:
Now for every Unique Ability a character has there is an equal Weakness behind it. There are Major and Minor Weaknesses just as the Unique Abilities.
For example:
  • Major Weaknesses: Afraid of Something (Animal, Blood, Etc.), Unable to learn certain kinds of Elements, Weak to certain types of Elements, or even difficulty in learning certain jutsus.
  • Minor Weaknesses: Has an Anger issue, Can't see very well, or even a slight learning disability.

Each of these Weaknesses must be explained as well just like the Unique Abilities.

Weaknesses:
    Major: Afraid of Blood, when blood is visible character cannot move for at least two posts until the blood is gone or after the two post to try to escape from it.
    Minor: Anger Issue, when angered character looses the ability to use dexterity for your next attack or defense.


*Note* Try to make the Unique Abilities and Weaknesses Equal if you choose to have them.

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Last edited by Lady Mictian on Sat Jun 01, 2013 1:44 am; edited 1 time in total (Reason for editing : minor spelling and grammer edits.)
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Kon
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Character's Name: Kon
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